Three PvP Concepts You Need to Understand
When you first get started in WoW Player versus Player (PvP) combat, you’ll encounter concepts you’re not familiar with, or that are are somewhat different when used with respect to PvP. Three of these are the local defense channel, the resurrection timer, and the diminishing returns of crowd control and movement impairing spells. Let’s talk about each of them in turn.
The Local Defense Channel
The local defense channel is a zone-wide message that goes out whenever an NPC in the zone is attacked. Normally, you don’t see these messages, but they’re easy to turn on and off. To see messages for this zone, type /join LocalDefense. To disable the messages, type /leave LocalDefense.
There’s also a world channel that tells you when any zone is attacked. To turn the world messages on and off, use /join WorldDefense and /leave WorldDefense.
The Resurrection Timer
When your character dies in PvP combat, the resurrection timer determines how long you have to wait before the character resurrects. The first time your character dies in PvP, either against another player or fighting a PvP-flagged NPC, you can resurrect without any time penalty. After that, each time they die, you get a time penalty, increasing the length of time that the resurrection timer runs before your character can resurrect. The maximum possible delay before resurrection is 5 minutes.
Be aware that the delay doesn’t affect your character if they are resurrected by another player or they get resurrected with special items like the Goblin Jumper Cables.
The Diminishing Returns of Crowd Control & Movement Impairing Spells
Crowd control spells like Charm and Stun are deadly weapons in PvP. Fortunately, they’re subject to some PvP limits. If your character gets hit by the same spell within 15 seconds of the previous spell wearing off, the duration of the second spell is reduced by 50%. If they get hit yet again, the duration of the third spell is reduced by 75%. Get affected with the same spell one more time, and this fourth casting has no effect. in addition, none of the crowd control spells last longer than 12 seconds in PvP, regardless of their normal duration. Movement impairing spells like Entangling Roots and Frost Nova are affected by the same limitations.
How You Can Learn Even More
This short article covered 3 new/changed concepts you need to understand to succeed in PvP. But if you want to dominate PvP combat, or even hold your own against more experienced players, there’s a lot more you should learn. To get the complete story on PvP, including the newest strategies & tactics you can use to dominate all aspects of PvP, visit PvP-Bible.info